Broten Studios™

In November 2016 Broten Studios™ branched off from Broten Technologies Corporation as an independent business. This new studio taken over handling all video game software development for Broten Technologies Corporation. It is privately owned by Broten Technologies Corporation’s Founder and Chairman Kevin  Robert Broten.

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Handheld (Prototyping) #5

Edited the build.prop on Android and changed the debug mode for openGL from 1280×720 to 800×480. Using a 2D sprite test game generated from Unity 5.5 beta 10 was able to run at [email protected] sustainable long term. Did a 1 hour play test with out overheating. This was tested using a stock Raspberry Pi 3, […]

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Handheld (Prototyping) #4

I replaced the Windows IoT with a Android TV build. First thing of note, the 800x480x60 display I was using does not work. The experimental OpenGLES for Video Core 4 only outputs at 1920x1080x60. As well ADB USB does not work. You must use ADB connect to manually install APK files for testing. USB and […]

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Handheld (Prototyping) #3

I tried downloading Unity 5.5.0a6 2D Experimental http://beta.unity3d.com/download/aa029c928062/UnityDownloadAssistant-5.5.0a6.exe Example Project 02 https://bitbucket.org/Unity-Technologies/2ddemos/get/PreviewR201.zip 83Mb ram was in use, and CPU was running at 35-40% The demo played smoothly and had a frame rate of 38-42fps at 800x480p, And 30-35fps at 400x240p. It is interesting that the lower resolution had less FPS, but I must conclude that […]

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Handheld (Prototyping) #2

We have tested Android and found numerous issues with rendering stability on Android ARM EABI v7a API 24 Rev. 6 -custom We have tested latest build of Microsoft Windows 10 Core 1607 – custom And have selected this OS for the device. The Windows 10 Core 1607 is highly stable and configurable, the only downside […]

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Handheld (Prototyping) #1

Specifications SoC: Broadcom BCM2837 CPU: Quad-core ARM Cortex-A53, 1200 MHz ARMv8 Instruction set 8-stage pipelined processor with 2-way superscalar execution pipeline DSP and NEON SIMD extensions are mandatory per core VFPv4 Floating Point Unit onboard (per core) Hardware virtualization support TrustZone security extensions 64-byte cache lines 10-entry L1 TLB, and 512-entry L2 TLB 4 Kb conditional […]

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