Handheld (Prototyping) #5

Edited the build.prop on Android and changed the debug mode for openGL from 1280×720 to 800×480. Using a 2D sprite test game generated from Unity 5.5 beta 10 was able to run at [email protected] sustainable long term. Did a 1 hour play test with out overheating. This was tested using a stock Raspberry Pi 3, […]

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Handheld (Prototyping) #4

I replaced the Windows IoT with a Android TV build. First thing of note, the 800x480x60 display I was using does not work. The experimental OpenGLES for Video Core 4 only outputs at 1920x1080x60. As well ADB USB does not work. You must use ADB connect to manually install APK files for testing. USB and […]

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Handheld (Prototyping) #3

I tried downloading Unity 5.5.0a6 2D Experimental http://beta.unity3d.com/download/aa029c928062/UnityDownloadAssistant-5.5.0a6.exe Example Project 02 https://bitbucket.org/Unity-Technologies/2ddemos/get/PreviewR201.zip 83Mb ram was in use, and CPU was running at 35-40% The demo played smoothly and had a frame rate of 38-42fps at 800x480p, And 30-35fps at 400x240p. It is interesting that the lower resolution had less FPS, but I must conclude that […]

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Handheld (Prototyping) #2

We have tested Android and found numerous issues with rendering stability on Android ARM EABI v7a API 24 Rev. 6 -custom We have tested latest build of Microsoft Windows 10 Core 1607 – custom And have selected this OS for the device. The Windows 10 Core 1607 is highly stable and configurable, the only downside […]

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Handheld (Prototyping) #1

Specifications SoC: Broadcom BCM2837 CPU: Quad-core ARM Cortex-A53, 1200 MHz ARMv8 Instruction set 8-stage pipelined processor with 2-way superscalar execution pipeline DSP and NEON SIMD extensions are mandatory per core VFPv4 Floating Point Unit onboard (per core) Hardware virtualization support TrustZone security extensions 64-byte cache lines 10-entry L1 TLB, and 512-entry L2 TLB 4 Kb conditional […]

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